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You’ll go into each fight on a level playing field. It’s also worth noting that now you can’t see who your opponent chooses before you choose your character. Fighting in ranked and unranked games 1 vs 1 with a refined experience would probably have been enough for most fans, but being able to fight 2 vs 2, 3 vs 3, or 4 vs 4 in (tag) team mode is an absolute blast and adds vast replay value.
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You’ll also notice some snazzy new intro and ending animations for each character and should enjoy the return of those classic barrel and car breaking bonus stages.īy far the biggest and most impressive change though is the multiplayer component. Our favourite is a Jungle arena where Giraffes, and Zebras wander around while a couple of Hippos laze around on the grass - it’s quite a surreal sight. In the single player tournament there are five new stages to fight on.
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So, in the arena Street Fighter is a more balanced and strategically deep, yet enjoyably accessible experience and Capcom has continued the good work by some of the other new additions. Ken, for example now has access to an Ultra Dragon Punch (Shinryuken) and Ultra Kicks (Guren Senpukyaku,) while Ryu’s Ultra Fireball or armour breaking Ultra Dragon Punch adds yet another strategic layer to a game that already boasted such a deep and rewarding fighting system in SFIV. With 35 characters to choose from the strategic options are just crazy though and now you also get the choice of two ultra combos. When playing with Juri online our defences have been broken relatively easily as she only has a dodge defensive move, so she’s not going to be someone we’ll play with that often. Her play style is slightly similar to Chun-Li with a range of kicks in her arsenal of moves that are suited more to attacking and swift hits than defence. Taekwondo fighter, Juri Han, on the other hand fits into the cast perfectly. It’s quite amusing to see him squeezing his opponents through his bulging oiled up muscles, but he feels slightly out of place in the current cast of fighters. Though this allows him to move at speed for a short period of time it also leaves him vulnerable to attack while he’s oiling up his pecks. Hakan, the Turkish Wrestler, bizarrely covers himself in olive oil, which makes his body slippery. The new guys are still a fun addition to a roster that is brimming with personality and variety, but neither we speculate will ever be as memorable as some of Street Fighter’s classic characters. The arrival of two new characters, Hakan And Juri Han, in SSFIV is somewhat overshadowed by the addition of some familiar faces, who we were far more keen to take into the arena to see how they’d evolved. Hawk and cheerful kickboxer D-Jay inject some new/old personality (depending which way you look at it) into the impressive 35 strong roster. Old favourites such as the agile Native American T. Eight of these characters have been plucked from previous Street Fighter games, including the young Japanese Karate expert Makoto from Street Fighter II and Adon, Sagat’s student from the original Street Fighter. So, what of the roster? Well, all the characters from Street Fighter IV are back but there are also ten new additions to the line-up that offer up even more play styles and tactical challenges. This balancing act from Capcom has resulted in a more refined, challenging and less frustrating experience overall. The damage they can dish out is much less, and the same goes for some of the weaker characters who can now punish more severely. Seth and Sagat for example, two ridiculously strong fighters in SFIV, are no longer overpowered.
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Gameplay styles remain the same but they’ve been refined, some more subtlety than others, in an effort to add a greater balance to the gameplay and ensure, specifically in the online arena, that some characters aren’t more over-powered or a lot weaker than others. However, after spending a week in its company we’ve now come to a definitive verdict…yes it most definitely is.Ĭapcom has tweaked the move set of every fighter from SFIV. What intrigues us most about SSFIV is why Capcom is releasing it as a standalone game and not DLC, and whether it’s actually worth investing in what initially appears to be an upgraded version of game that we’re already playing. Without it Street Fighter would be like eating bread without butter. Anyone familiar with the age-old Street Fight formula will immediately feel at home with the obligatory tournament mode, where you pick a fighter and trade Hadukens and Shyroukens across three frantic rounds before tackling the next player in the roster. The foundations lay down by SFIV, and the serious as a whole, remain largely the same in this latest revision. That opinion still hasn’t changed for SSFIV.